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It's less about the performance of your game, and more about avoiding bad practices, or 'code smells'.
A huge scIt's less about the performance of your game, and more about avoiding bad practices, or 'code smells'.
A huge script (depending on how you define huge) runs the risk of turning into a god-object, a class that knows too much or does too much (or even worse, both). The same applies to huge functions/methods that should also be split up into smaller ones
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